Pros
• Surprising the enemy by moving from the top down may throw the enemy off balance. The enemy’s defenses may not be prepared for a top down assault and could be overwhelmed rapidly.
• The clearing team has more momentum when moving down as opposed to up. • The roof can provide an opportunity for grenades and explosives to be dropped on top of the enemy. • The enemy’s egress routes are greatly reduced because a clearing team can isolate the building by holding security on the back alleys and the front of the building from the roof. |
Cons
• Once the entry and contact is made, pulling out of the structure is extremely difficult. This limits the options for the clearing team on how to engage the enemy. The structure must be flooded and players have to go overtop of casualties in order to kill the enemy. Momentum must not be lost.
• If the clearing team decides to break contact they are moving opposite of their momentum and more casualties will result. • The clearing team may not have enough players to effectively flood the structure. • If casualties are taken they are nearly impossible to extract due to having to go up instead of down. This is another reason why the structure must be flooded. • Any casualties will most likely not receive immediate first aid because the entire element must be committed to neutralization of the threat. The swiftness of medical attention may mean the difference between life and death. |
Pros
• The clearing team has a slew of options when contact is made. The structure does not have to be flooded.
• Momentum can be maintained in assaulting or breaking contact and the clearing team can switch rapidly from one to the other relatively quickly. • The structure can be cleared with fewer players because the clearing is more controlled and smooth whereas top down is always in high gear. • Casualties can be pulled out faster and easier simply because gravity is working for the clearing team. |
Cons
• The clearing team is moving into the enemy’s defenses. It is easier for the enemy to hold the building.
• The clearing team is slower moving up as opposed to down which makes it harder to maintain momentum. • The enemy has the ability to escape by using preplanned routes. |
Pros
• Very precise and controlled method of demolition. • Can be coordinated and conducted very rapidly. • Can be done with stealth to prevent the enemy from reacting before it is too late. |
Cons
• Short range. Requires infantry to move to the building and place the demolitions, potentially exposing them to enemy fire. • May require multiple satchel charges to accomplish complete destruction. |
Pros
• Very precise and controlled method of demolition. • Can be coordinated and conducted quickly if the armored support is near the infantry. • Armor can both demolish the building and selectively engage targets within it via cannon or machinegun fire. • Can be employed a long distance away from the objective. |
Cons
• If the armor is not close to friendly infantry, it may take some time to get them on-station, which may warn the enemy as to what is happening. • May take more time to demolish the building piece-by-piece. |
Pros
• Bombs are second-to-none when it comes to building destruction. Nothing says "I want that building gone" like 2000 pounds of pain dropping through the chimney. Bombs will destroy a building and anyone inside on the first pass, as long as they're delivered correctly, and can cause significant damage to anyone near the building. • Can be very precise with laser guidance. • Can be called in from a long distance away from the objective. |
Cons
• Destructive power of CAS can result in horrific friendly fire incidents if ground forces do not take the proper precautions, or if the FAC does not control the aircraft approach, ordnance usage, etc, properly. • CAS can be slow to respond to a support request. This is in part due to the difficulty that exists in coordinating a strike from a fast-moving, high-flying aircraft against what is a relatively small and precise target, with the possibility of friendly forces in close proximity to it. • Non-laser-guided bombs can be imprecise and require an extra degree of careful coordination between the FAC and aircraft to avoid fratricide. Marking the target via smoke or extremely competent visual descriptions is critical, and making a pass with cannons before dropping bombs can be used as an additional control method. |
Pros
• Variety of effects types and fuze types. • Powerful damage, ability to sustain fire for minutes at a time. • Can obliterate the ever-loving shit out of a building and everything around it. • Can be called in from a long distance away from the objective. |
Cons
• Calling for artillery and waiting for the rounds to impact can take time. • Less precise than other methods. May require adjustment to get rounds on target. • Requires an additional amount of stand-off distance to avoid fratricide. |