• Turning control over to locals (police/army barracks, local government buildings etc)
• Improving quality of life (recreational facilities, social events etc)
S6 - Signals
S6 - Pertains to all the communications of the unit
• Changes in the signal operating instructions (SOI).
• Radio types in use
• PACE plans
• Radio frequiencies in use
• Radio jamming measures
• Electronic warfare (EW)
• Code words
'Shop' Layout
All Battle Staffs should have the same basic set-up
Important factors include:
• Force protection (security) measures
• Control the flow of traffic (where to place the shops)
Personnel manning considerations are very important as well.
These are usually controlled by the S3 NCOIC (Non-Commissioned Officer In Charge).
'Gaming' Shops (Arma 3) Example
Command Structure
'Shop' Breakdown...
Line Units...
1st Platoon
2nd Platoon
Special Troops
Training/Schools
'Shop' Use for 'Gaming'
So now that there is a general understanding of Battle Staff/Shop use, let's see how it can be applied in-game...
In-game use:
Option A Have dedicated Battle Staff positions filled in full or partially. They can be in-game or virtual.
Pro: Much better results for the unit
Con: Requires more players; Players must be trained.
Option B Have players that are already trained in the various Battle Staff/Shop positions play in-game and when a need for their speciality arises, they are the ones responsible to deal with the situation.
Pro: No 'real' command is needed; Less players are needed
Con: Difficult to play and conduct Battle Staff/Shop duties at the same time; Less realistic
To help organize a unit: If you apart of a military-based organization, chances are you already have Battle Staff/Shop positions. If not, this guide should have provided the basics to set one up both in the field and off the field (in-game and virtual).
Conclusion
Remember the Basics:
Most Battle Staff/Shops have S1 to S6.
Each 'S' Shop has it's own role to play in the fight.
ALL the leadership should maintain a Battle Staff/Shop position.
Using Battle Staff/Shops make the in-game experience much more realistic. However, it can complicate the game and require more players.
ALL members need to be included in some kind of 'Roster'.