Congrats on making it through the guide! Hopefully you've come out on the other side with some knowledge that will help you to get more out of your tactical experiences, be they in ArmA or other games. Feel free to bookmark this and reference it later, of course - it's a ton of information, and it may take several visits to fully take in everything.
We hope you've enjoyed your read through our tactical guide. The writing and revision of this guide was a monstrous and particularly enjoyable effort, and we look forward to seeing how it is applied by various gaming communities and as we collectively make our way into the full Arma experience. If you know someone who's interested in this style of gaming but doesn't quite know how to learn the finer points of acting as a virtual warrior, feel free to point them this way!
Further Actions
If you feel like going above-and-beyond, there are a few further actions you could do that would help us and the gaming community greatly!
• Solicit appropriate feedback. Taking a few minutes to give me some solid feedback via social media platforms means a lot to us and is greatly appreciated. The responses to the guide are absolutely necessary to help with improvement!
• Let us know if you'd like additional content. We try our best to add new things to our guide, though it can take some time to do so considering the high volume of information. If you'd like us to add anything you think is necessary, write us an e-mail about the guide, please make the subject line start with [11MD | Tactical Guide] so that we can properly sort things. Thanks!
• Spread the word about this guide anywhere that you think might be interested in such content. As previously mentioned, we are big fans of word-of-mouth, and anyone is welcome to promote it via such means. This guide, while oriented around the Armed Assault and the Fighting Eleventh's style of play, contains quite a bit of info that applies to a range of realistic and not-so-realistic games.
Credits
• Bohemia Interactive, for the Armed Assault series. None of this would amount to anything without the vast possibilities of they've provided to us in their games.
• The members of Task Force Reaper. Weekend after weekend we continue to grow and evolve as an organization through amazing community experiences. This guide would never have been possible without having learned so many lessons through our collective experiences. Special thanks go out to the people who helped provide feedback during the development of this guide. Thanks also to
• Nathaniel Perez
• Elijah Woodruff
• Mike Fitzgerald
• Rilee Barnes
• Declan Lloyd
• Nikimo Smeets,
• Derek Hogan,
• Amadeo Rugama
• Nicholas Boyer
• Alejandro Cortinas
• Nicholas Boerger
• Victor Figueroa
• Scott Norris
• Jun-Bo Wang,
• Joseph Gloria
• Quin Johnson
• Devon Moss
• Joseph McRae
• Zain Hall
• Teddy Pranion
• Angel Morales
• Zachary Pennington
• David Garcia
For making this possible.
• Andrew Gluck & Shack Tactical. This guide has been based off of Andrew Gluck's TTP2/TTP3 guides, which provide amazing content and information to the online gaming community of Arma 3. A great community with a great attitude, check them out.
• Nkey. The ACRE2 modification is an essential component of Task Force Reaper. Your contributions to the Arma community deserves the utmost praise, not just for ACRE but also for the many other features you've contributed time towards developing. Thank you!
• Everyone who has provided feedback on our site & YouTube content in the past. Knowing that people enjoy this sort of content is a hugely motivating factor to continue to create it. Thanks for the support!
• The Advanced Combat Environment mod teams. Thanks for many years of enhancements to the series!
• NaturalPoint. The developers of TrackIR. Many thanks to putting such a great product out there, and getting support within the industry to add it to more and more titles. You guys have introduced a whole new level of immersion into these games for some of our members, and we treasure it greatly.
About the Author
Matthew Radzikowski is the leader of Task Force Reaper with an eye for hardcore military simulation, who has had leadership experience for over ten years. He has been involved as an advisor and consultant to the online community since 2012 and chronicles the adventures of his community onYouTube.
"Copyright Disclaimer Under Section 107 of the Copyright Act of 1976, allowance is made for "fair use" for purposes such as criticism, comment, news, reporting, teaching, scholarship and research. Fair use is a use permitted by copyright statute that might otherwise be infringing." *Any photos/pictures, scripts, videos, and individuals listed on the site are used under fair and proper use, and are strictly used to be informative, honest, and above all, construe the intended message to visitors of the page. Names and ID tags are illustrated and published to give reference and contact information to site visitors.
Bibliography
This tactical guide has drawn inspiration from many publicly released military field and reference manuals. Specifically, these include the following works by the U.S. Military
United States Army • FM 21-75, Combat Skills of the Soldier
• FM 7-8, Infantry Rifle Platoon and Squad
• FM 23-10, Sniper Training • FM 31-20-5 - Special Reconnaissance Tactics, Techniques, and Procedures for Special Forces
• FM 6-22, Leader Development
• FM 3-06, Urban Operations
• FM 3-09, Fire Support
• FM 3-21.10, The Infantry Rifle Company
• FM 3-22.90 Mortars
• FM 3-23.25 Light Antiarmor Weapons
• FM 3-24, Counterinsurgency
• FM 3-34, Engineer Operations
• FM 3-34.2, Combined-Arms Breaching Operations
• FM 3-52.3, Joint Air Traffic Control
• FM 3-90, Tactics
• TC 3-21.76, Ranger Handbook
United States Marine Corps
• Common Skills Handbook 1B
• Close Combat Marine Workbook’ by Brendan B. McBreen
• MCRP 3-01A, Rifle Marskmanship
• FMFM 6-5, Marine Rifle Squad
• MCWP 3-11.1A, Commander’s Tactical Handbook
• MCRP 5-12a, Operational Terms & graphics
• MCWP 3-35.3, Military Operations in Urbanized Terrain
• FMFM 1-3B, Sniping
• MCRP 3-23.1, Close Air Support
• MCWP 3-16.6, Supporting Arms Observer, Spotter, and Controller
• MCWP 3-15.2, Tactical Employment of Mortars
• MCRP 3-15.2A, Mortars
• MCRP 3-15.2, Mortars Gunnery
In conclusion, this handbook is nothing more than a guideline for players. Players who are vested in learning should take this handbook, study it, critique it, give it to their fellow members or friends, have them study it, critique it, and then sit down together to discuss it. The tactics and techniques contained in the evaluation were gained at an enormous price. Players in-game and service members in real life were killed on both the real and the virtual field of battle developing these tactics. It is the duty of every person interested to not allow these lessons to die with time. This handbook is only one step in passing on the knowledge.
As with all things, knowing the techniques, techniques and procedures is only a portion of the journey - having the judgment and experience to be able to choose the right tool for the right situation is a significant aspect, and being proficient in the execution of the techniques through extensive practice is absolutely critical. There’s no substitute for that practice. Put in the hours and you’ll be able to show the results of that when the going gets tough. Don’t merely practice until you get it right - drill it so often that you can’t get it wrong. Be proficient to the point that you can smoothly transition from technique to technique as the situation unfolds, and know exactly when and where each can be applied.