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Understanding the task and purpose of Patrol Base Operations...

"If you fail to plan...you plan to fail"
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A Patrol Base (PB) is a closed security perimeter, created for SQD/PLT operations when the unit needs to conduct an extended halt. The need to halt can be various:

• To avoid detection by becoming static

• To issue orders (WARNO/OPORD/FRAGOs)

• To perform maintenance on weapons/equipment

• To prepare for an upcoming mission

• To reorganize/consolidate after infiltrating into an enemy AO

• To establish a base from which to execute several consecutive or concurrent operations
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Getting to the Basics
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Site selection
Occupy the PB for <24hrs.

Do NOT occupy the same PB twice.

An anticipated PB selection is selected via map and/or reconnaissance (dismounted/mounted/UAG/UAV).

* * * An Alternate PB is always picked * * *

Once on the ground, the site's suitability/non suitability is confirmed. If need be, the patrol moves to the ALT PB. In case of Enemy contact, the ALT PB can be used as a Rally Point.


Planning
Important site selection considerations include:

• Terrain not tactically important to the Enemy

• An area that impedes movement

• A defendable area, rich with cover and concealment

• Avoid civilian area(s)

• Avoid canalizing terrain (valley/ridgeline/hilltops)

Prepare both passive and active security measures (sensors, trip flares, Claymore mines, OPs).


Leaders need to already plan:

• LP/OP position(s)

• Stand-to time(s) (100% security 30 minutes before sunrise/sunset)

• Withdrawl plan/signal/order of movement

+ ALT PB/RPs/ERVs

+ Red star cluster/3 short whistle blasts

+ Troops not in contact first
Right Turn Off Trail
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The manner in which an PB is occupied is the same as for an ORP. The patrol makes a 90 degree turn towards the PB. An OP remains at the turn and the patrol covers their tracks that were turning off the trail.
Clearing the PB
Use the "Zig-Zag" Method
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A leaders recon can be conducted first or the PB can be occupied by force. The LDR will take the appropriate number of troops based on the element's size.

Before leaving the LDR will give GOTWA:
​
• G - Going (where the LDR is going)

• O - Others (who is he taking with him)

• T - Time (time he will be gone)

• W - What to do (if the LDR does not return)

• A - Action on Contact (what the remaining unit should do)
Patrol Base Occupation
Squad-sized patrols:
• Occupy a cigar-shaped perimeter
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Platoon-sized patrols:
• Occupy a triangle-shaped perimeter
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* * * Any element that contains 3 parts (3 SQDS/FTMs) can also occupy a triangle shape * * *

Several methods exist for the physical occupation:


1) Wagon Wheel Method
AKA "Follow the Leader" in a circle


2) Triangle Method
+ From the "point" of the triangle (6 o'clock), the first element walks down the RIGHT side of the first "leg" of the triangle (2 o'clock), turns LEFT at the next "point", continues to walk down the next "leg" and stops at that "point" (10 o'clock). Another element walks down the RIGHT side of the first "leg" of the triangle and stop at the next "point" (2 o'clock). The last element walks down the LEFT side of the first "leg" of the triangle and stops at the next "point" (10 o'clock).

If using the triangle method, place a MG/AR at each "point" of the PB so that every angle is covered by more than one automatic rifle and 360 degree protection is always present. The Headquarters element can stay centralized for ease of access to the patrol.
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Once the patrol has set-up the perimeter, the PB LDR confirms his troops' position and sends R&S patrol(s) out.
R & S (Recon & Security)
After the unit is settled a short SLLS (Stop-Look-Listen and Smell) is conducted.

The PB LDR set R&S patrols out to check for:

• Enemy presence (installation/patrols)

• Civilian presence 

• Key Terrain (roads, trails, terrain features)


Before the R&S TMs leave, he will give them GOTWA


R&S TMs can perform their duties in several
methods such as:

•  Leaving the left flank, make a large "loop" and return at the right flank of the PB

•  "Box"

•  "I"

•  "T"

The unit remains alert for Enemy contact and once the R&S patrols return the PB LDR decides whether or not to stay. If the PB location is confirmed: mines, Claymore's, tripwires etc are placed at the limit of visual distance.
Priorities of Work (Platoon and Squad)
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Once the position of the PB is confirmed, the PB LDR sets the Priorities of Work. These should already be committed to memory.
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Some priorities include:
​
• Assign sectors of fire

• Make hasty fighting positions

• Emplace mines for Force Protection

• Alert schedule (Stand-to times, guard duty roster, OP manning roster)

• Withdrawal plan under contact (yellow smoke, troops not in contact first, link up at ERV)

• Mission planning (LDRs - order production, Troops - rehearsals)

• OP emplacement

• Weapon maintenance (no more than 33% at one time)

• Supplies (cross load vital equipment/supplies)
Passive (Clandestine) Patrol Base (Squad)
Alpha and Bravo teams sit back-to-back facing outward.

Making sure to have at least 1 member alert and on guard per fireteam

One fireteam faces one direction and one fireteam faces the other direction.
Deception Measures
Here are some ideas...

Just before dusk...

• Make it look as if you are about to set up the PB for the night


• Wait until total darkness has set in


• Move to another site for the actual PB


• Prepare for a counter ambush on the deceptive PB position




Just before dusk...


• Stop and take out your map


• Point in a direction that is NOT going to be your route


• Make it look like you and your team is planning a move on that direction


• Start moving out in that direction until total darkness sets in


• Prepare for a counter ambush on the deceptive route




If contact is made (and you need to head NORTH)...

• Break contact and head SOUTH


• Continue movement until visual contact is lost


• Use the "Box" method to regain original direction
React to Contact
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Conclusion
Patrol Base Operations are important skills for Small Unit Tactics.

Learn how to go "firm":

• Quickly

• Quietly

Know when to:
• Stay and fight

• Withdrawal and fight another day

Make sure to incorporate:
• Supporting Fires

• Specialized Friendly units (ENG/SF/EOD)
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  • Home
    • Community Framework
    • FAQ
    • Resources & YouTube
  • About
    • History of our Community
    • In Memorium
  • Join Us
  • Operations Index
    • Operations Index Archive >
      • Operations Gallery
      • Previous Operations (PS4)
      • Previous Operations (PC)
  • Tactical Index
    • Gameplay >
      • Adversarial
      • Cooperative
      • ACE Interact
      • AFK
      • Area of Operations
    • Factions >
      • BLUFOR >
        • U.S. Army Special Forces
        • Brigade Combat Teams
        • U.S. Army Special Operations Aviation Command
        • U.S. Air Force Special Warfare
        • Battle Staff
      • OPFOR
      • INDFOR
    • Callsigns >
      • Callsigns
      • Air Net
      • Alpha
    • Vehicles >
      • AH-6
      • APC
      • Air Transport
      • Air Vehicles
      • Armored Car
      • Armored Fighting Vehicle
      • Armored Personnel Carrier
    • Tactics >
      • Alamo
    • Weapons >
      • Anti-Aircraft
      • Anti-Tank Launchers
      • Artillery
    • Roles >
      • Anti-Tank Rifleman
  • Publication Index
  • Archive
    • The Handbook >
      • Introduction
      • Basic Infantry Skills
      • The Company
      • Attachments
      • Communication
      • Leadership
      • Battle Drills
      • Tactics
      • Ground Vehicles
      • Aircraft
      • Combined Arms
      • Specializations
      • Conclusion
      • Other Games >
        • DayZ >
          • DayZ Survival Doctrine
        • Barotrauma >
          • Crew SOPs
          • Diving Guide
        • War of Rights >
          • Basic Orders
          • Marksmanship
        • VTOL VR
    • Flight School Handbook >
      • Overview
      • Agility & Landing
      • Copilot
      • Formations
      • Aerial Weaponry
      • Danger Close
      • Light Attack
      • Fuel Leaks
      • Autorotation
      • Art of Crashing
      • Nightvision
      • Pedestal Defense
      • Pedestal Attack
      • Tailrotor Recovery
      • Target Fixation
      • Transport Pilot
    • Tactics, Techniques & Procedures >
      • Soldier Skill Level 1 Tasks
      • Shoot >
        • Weapon Squad Function and Employment
        • Weapon Familiarization
        • Artillery Usage
        • Sniper Methodology
      • Move >
        • Land Navigation
        • Air Assault
        • Parachute School
        • Pathfinder Operations
        • Advanced Diving Guide
      • Communicate >
        • Communication Procedures
        • Aviation Communication
        • Joint Terminal Attack Controller
        • Verbiage
      • Survive >
        • Medicine >
          • Combat Lifesaver
          • Casualty Collection Points
          • Individual First Aid Kits
          • Tactical Combat Casualty Care
        • Explosives >
          • Explosive Ordnance Familiarization
        • Bug Out Bag
        • Combat Search & Rescue
      • Adapt >
        • Tactics >
          • Patrol Base Operations
          • Close Quarters Battle
          • Door Breaching
          • Forward Observer
          • Battle Drills Explained
          • Immediate Action Drills
          • Urban Warrior Training Tasks
          • Reconnaissance >
            • Special Reconnaissance
          • Unconventional Warfare
          • Rogers' Standing Orders
          • Rules of Recon
        • Leadership & Planning >
          • Leadership Guidance
          • Strategic Leadership
          • Operational Leadership
          • Non-Commissioned Officer Leadership
          • Troop Leading Procedures
          • Mission Planning (MDMP)
          • Order(s) Productions
          • OPORD & Annex Example
          • Patrol Planning
          • Command & Control
          • Strategies of War
          • Keep It Simple Stupid
          • PCC/PCIs
          • Standard Operating Procedures
          • Battle Captains
          • Lines of Gear
          • Mission Designation 101
          • Graphic Control Measure (GCMs))
          • The 5 "Truths" of Special Operation Forces (SOF)
          • Supply Class List for Arma III
        • Special & Miscellaneous >
          • Psychology of Combat
          • Aircraft Operating Procedures
          • Aircraft Carrier-based Operations >
            • Flight Deck Operations
          • Advanced Combat Environment 3