Our rules and guidelines have been distilled from a myriad of lessons learned and general principles, forming a framework designed to guide our community forward. These guidelines are not exhaustive but rather serve as a beacon, providing a general direction for members to follow and a blueprint for fostering a solid environment.
While not exhaustive, the rules and guidelines aim to cover key aspects of conduct, gameplay, and community engagement. They serve as a foundation for members to build upon, acknowledging the dynamic nature of our community. We embraces the spirit of continuous improvement, recognizing that the collective wisdom of our members contributes to the community's growth and success.
Bear in mind, this is a living document, open to evolution, change and adaptation as the community evolves. They are designed to provide structure without stifling individuality, offering a roadmap for navigating the diverse landscape of our community.
As members contribute to the community's fabric, these guidelines should remain a compass, pointing towards a shared goal of creating a solid community for all.
1. Practical Emphasis
2. Equal Opportunity
3. Player Agency
4. Honesty and Accountability
5. Community Priority
6. Minimum Age Requirement
7. Disputes
8. Staff Authority
9. Training Policy
10. Attendance Policy
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The server encourages diverse and open expression and discussion without limits on the themes or topics explored even if it's considered controversial or potentially offensive. However, members should be respectful and considerate of others' boundaries. Topics will not be altered for the sake of personal feelings, but communication is key in handling potentially sensitive subjects.
All individuals have the inalienable right to free speech. There shall be no tolerance for abridging the freedom of speech, opinion, religion, expression, or of the press; or the right of the people peaceably to assemble, and to petition the administration for a redress of grievances. All forms of speech, considered offensive or otherwise are entitled to all members of the server. However, it is advised that respect for others be considered to maintain unity.
Task Force Reaper is an inclusive entity, providing equal opportunities to individuals of all backgrounds. Diversity is celebrated, and every member is welcomed and valued. However, we also maintain a policy of no special treatment. Each individual is expected to contribute to the community based on merit, skills, and engagement rather than receiving preferential treatment.
Members are expected to navigate the gaming environment with resilience and a sense of camaraderie. Banter and jokes are a part of the community culture, and members should be capable of handling such interactions without taking them to heart.
Members get to choose their involvement level. No one should feel pressured into unwanted situations. Whether leading, mission making or simply enjoying the game, all paths are respected without judgment. Players have the freedom to make choices they see best and play however they wish at their own pace while also adhering to the operational needs of the community.
Honesty is valued, and members are expected to take responsibility for their actions. Your attitude and personality significantly impact our community dynamics, so exhibiting poor behavior or sportsmanship from the beginning may result in immediate action.
Any suggestions or constructive criticism are welcome to be forwarded in a mature format in the appropriate suggestion sections.
The health of the community takes precedence over individual interests. We prioritize fostering unity and purpose within our community, encouraging collaboration and positive interactions among members
Members must be at least 18 years old in order to play on the server. Members under 18 can request an exemption by speaking to members of the administration and include their age and a plea for exemption. Exceptions to the minimum age requirement will be reviewed on a case-by-case basis by the administration.
Members are encouraged to resolve personal issues privately or through voice chat discussions. Once a resolution is reached, the matter should not be brought up again, except in a lighthearted, joking manner.
7.1 — In cases where reconciliation is not achieved, disputes may be settled through in-game duel sessions. Duels will take place in mutually agreed-upon games, with Arma 3 being a primary choice. The duels will involve members going back-to-back, at a specified distance. Upon the command, they will turn and fire immediately with a pistol. The victor is declared based on drawing first blood and the dispute is settled.
7.2 — If all parties involved have Party Animals, this game will be used as an alternative method to settle disputes.
7.3 — Regardless of the dispute resolution method, all members are expected to maintain respect and sportsmanship. Unsportsmanlike behavior will result in removal.
7.4 — In situations where disputes escalate or cannot be resolved within the member base, leadership may intervene to facilitate resolution. If all options are exhausted, leadership will make the decision to remove either the offending or both parties based on severity.
The staff has the final say on rules and interpretations. Respect their decisions even if they differ from the rules as written. Decisions made by leadership should be respected and considered final.
However, bear in mind that we will never promote excessive divides between members and administration. We're friends first, and rank within the community doesn't dictate personal superiority.
We emphasize a focus on flexible and practical gameplay-oriented training sessions over theoretical or valueless exercises.
Training sessions will concentrate on the core elements of gameplay, including mechanics, tactics, techniques, and procedures (TTP). All training sessions will feature dynamic exercises specifically tailored to the topics covered in the training. Members will actively engage in hands-on learning during training sessions, ensuring a more effective understanding and application of the concepts. Training sessions will include interactive discussions to encourage questions, brainstorming, and the sharing of insights among members.
9.1. — Practical exercises will be designed to simulate realistic in-game scenarios, preparing members for various challenges they may encounter during gameplay. Training content will be adaptable and flexible to address new updates, strategies, and operational dynamics. Training content will also be structured to facilitate the immediate application of newly acquired knowledge within subsequent gaming sessions.
9.2. — Members will receive constructive feedback during and after training sessions, promoting continuous improvement and skill refinement.
9.3. — All newcomers to TF Reaper will undergo basic infantry skills training through a field exercise. New prospects will be provided with a training pamphlet for reference, covering fundamental concepts.The training session will involve participation with senior players, fostering a learning environment free of judgment where newcomers can learn at their own pace.
9.4 — Members aspiring to take on advanced roles such as piloting or tanking will be asked to undergo specialized training sessions. Advanced training may cover comprehensive topics and practical exercises relevant to the chosen specialization. The learning environment for advanced training will be freeform, allowing participants to progress at their own pace without fear of judgement.
Attendance for TF Reaper activities, including game sessions and chats, is not mandatory. Members are free to participate at their own discretion. Active participation in chats and hangouts, however, is actively encouraged. We value the sense of community beyond just gaming sessions.
10.1 — Those participating in Arma 3 events should pay attention to Discord for announcements and attempt to show up 15 minutes prior to event time.
10.2 --Members showing little interest or engagement in group activities or Arma sessions may be subject to discussion with leadership. In cases where a member consistently shows minimal interest or fails to participate in any group activities, leadership may consider removal to maintain an active and dynamic community.
10.3 — Members with challenges regarding attendance may be placed on a 'reserve' list, allowing for flexibility and understanding of individual circumstances. Instances of low attendance will be handled on a case-by-case basis. Members facing attendance issues are encouraged to communicate with leadership to discuss their situation.
10.4 — Members with genuine reasons for low attendance, such as personal commitments or unforeseen circumstances, will be given special exceptions after a thorough evaluation. We value open communication. Members experiencing challenges with attendance are encouraged to communicate their circumstances with leadership to find suitable solutions.
10.5 — We aim to maintain an active and vibrant community. Members are urged to contribute positively to the group's social dynamics, even if they are unable to participate in gaming sessions regularly. We understand the importance of balancing real-life commitments with gaming. We try our best to accommodate the diverse schedules and priorities of its members while fostering an engaging community atmosphere.
10.6 — There are no prohibitions on playing with other communities — members are free to play with any community as they wish.
11. Mission Framework
12. Structure
13. After Action Reviews
14. Respect for Leadership & Roles
15. Mission Maker Rules
16. In-Game Rules
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All missions are handcrafted and centered around specific tasks, objectives, narrative elements and unique scenarios that drive the gameplay. Our mission framework prioritizes adaptability and variety, ensuring that each mission offers a unique and engaging experience for our members.
11.1 — All missions are crafted before, during or after the formation of an Operations Order (OPORD) for each mission. Operations Orders cover the following: • Situation • Mission • Execution • Administration/Logistics • Command/Signal • Necessary gameplay notes for all players.
11.2 — Mods, maps, items, and gear are subject to change for each mission, tailored to fit the narrative and requirements of that particular mission. Administration will update the modpack, maps, and other elements days to hours before each session to ensure relevancy and avoid unnecessary bloat.
11.3 — The U.S. military is the primary focus of TF Reaper missions, but the framework is adaptable to various factions and campaigns based on player requests or mission necessity.
11.4 — Missions may feature narrative-driven elements, and players may encounter dynamic storylines where their decisions and actions can influence outcomes.
11.5 — Game masters may also play a crucial role in controlling certain elements of the mission, adding unpredictability and excitement to the gameplay.
11.6 — Player requests and input are considered when designing missions, adding a collaborative element to the mission creation process.
TF Reaper maintains a standardized custom-tailored organizational structure, allowing any faction or unit to be utilized in missions. Units are task-organized based on their specific roles and purposes for each mission, ensuring a diverse and adaptable force.
Not every mission will feature the same unit archetype. Missions may include a variety of units to suit the mission's requirements. Missions may feature a range of support assets, including those manned by AI, the game master, or players, as necessary for the success of the mission.
After each mission, TF Reaper conducts After Action Reviews (AARs) to systematically evaluate lessons learned and areas for improvement. These reviews may be documented through written or video formats, serving as valuable references for future missions.
All members are encouraged to actively participate in After Action Reviews, sharing insights, observations, and recommendations for enhancing gameplay and overall community experience.
Regardless of the individual assuming a leadership or other position in-game, all decisions and actions made by them must be respected. Leadership and player styles may vary, and factors such as experience should not deter the adherence to their orders or their mission. Disagreements or concerns should be addressed in a constructive manner during the After Action Review (AAR) following each mission.
Mission makers have the flexibility to use various tools such as Zeus, handcrafted elements, or mods like DMP to enhance the gaming experience.
Anyone interested in becoming a mission maker should contact the administration to discuss involvement and obtain necessary information.
15.1 — Mission makers should provide briefings or OPORDs for each mission. Bear in mind that it is up to the mission maker to decide what elements are important to be presented in the briefing - the "Keep it simple" rule is employed when writing the briefing.
15.2 — Mission makers should prioritize frame rates to ensure a smoother and more enjoyable gaming experience. This includes maintaining good performance even if the mission is more simplistic.
15.3 — Mission makers are encouraged to allow AI to perform autonomously and avoid manipulating outcomes whenever possible. For Zeus, this means pre-spawning AI and using them in a limited capacity.
15.4 — Mission makers should assemble enemy compositions and objectives in accordance with the expected player base. The mission should be well-balanced, considering player assets and objectives. If the enemy has specific assets (e.g., air assets), players should have the means to counter them. Similarly, if players have certain assets (e.g., tanks), the enemy should have capabilities to counter them, ensuring a balanced and engaging gameplay experience.
15.5 -- The primary goal of missions is to provide a fun and engaging experience for all players. Mission makers should strike a reasonable balance between realism and gameplay to ensure enjoyment. If there are elements within a mission that may not be fun or could pose issues, mission makers should inform players beforehand through the OPORD.
15.6 — Missions should be completed at least two hours before the launch date. An OPORD should be posted at least 24 hours before the mission to ensure efficient communication and preparation.
15.7 — Mission makers are responsible for testing and checking missions to identify and address any major or game-breaking errors before the launch date to ensure smooth and uninterrupted gaming experience.
The following in-game rules outlined are specifically applicable to Arma 3 official training and operational sessions.
During full operations and missions, there is a strict expectation of adherence to the in-game rules. This ensures a cohesive and organized gameplay experience.
Training sessions, being more flexible in nature, may involve a less strict application of rules to encourage a comfortable and open learning environment.
Outside of Arma 3 official training and operations, these in-game rules should be considered as general guidelines. The flexibility of adherence allows for a more relaxed atmosphere during other games or game mods. Recognizing that different games or mods may have unique dynamics and requirements, members are encouraged to adapt their approach while always maintaining the core values of the community.
16.1 — When loading into a session and upon the operation reaches it's official start time, all players must be in 'official capacity.' This denotes a serious operational mindset with minimal banter, and members are expected to fall in line with their respective mission leader. Operational focus is to be maintained until leadership authorizes a shift in tone.
Members not able to handle being in 'official capacity' or not in the right mental state are subject to warnings or removal from the session. Their return is contingent upon their improved mental state or leadership deeming their reintegration fit for the mission.
16.2 — After the timer hits for the operation start time, the planning phase will be limited to 20 minutes before step-off. This includes map recon, drafting a plan, briefing, and disseminating information to lower ranks. Exceeding this time limit, unless leadership authorizes an extension, will result in the mission commencing regardless of planning stage.
16.3 -- In the event of unfavorable incidents during a mission, such as radios breaking or vehicle glitches, the mission should continue as planned. Only if the issue critically damages the playability of the mission or is decided by leadership to require immediate resolution will adjustments be made. The approach in such situations is known as "PACE it" or "PACE Plan," referring to the primary, alternative, contingency, and emergency planning system.
POLICIES
Directory Process Policy
The Killebrew Policy
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Task Force Reaper places a strong emphasis on maintaining order and discipline within the community. Regardless of a member's position or experience, if anyone engages in unruly or disruptive behavior that undermines the community's harmony, they are subject to reprimandation.
This commitment to order extends even to senior staff members, as no vindictive behavior will be tolerated from them either. To ensure that there is no abuse of power within Task Force Reaper, a system of checks and balances has been put in place. Any member who engages in troublemaking or misconduct will undergo a review process. This process involves the individual in question appearing before a review board, which will issue an official written decision regarding how to handle the situation. This approach ensures that every member is treated fairly and equitably, regardless of their history, rank, personality, sex, skin color, or reputation. If a member is found guilty of abuse of power or unruly conduct, they will be stripped of their position and may face termination from the group. Subsequently, they will be subject to an arbitrary board of review to determine any further course of action. Task Force Reaper is committed to upholding a culture of respect, accountability, and fairness for all its members.
Task Force Reaper upholds a strict policy against any form of discrimination or harassment based on race, ethnicity, color, gender, sexuality, creed, class, financial status, religion, or beliefs. This policy applies to all members at all times, especially when they are acting in an official capacity, which is considered to be continuously active when playing on Task Force Reaper servers.
To enforce this policy and ensure a respectful and inclusive environment, the following punishments will be administered for violations:
1. Warning A first offense will result in a warning issued to the individual involved, making them aware of the policy and its importance.
2. Kick from the session For repeated or more serious violations, the individual may be removed from the ongoing session to prevent further disruption.
3. Ban from future events In cases of persistent or severe violations, a ban from participating in future events or activities for a specified period of time may be imposed.
Task Force Reaper is committed to creating a community where all members can enjoy their gaming experience free from discrimination and harassment, and these measures are in place to uphold that commitment.
FUTURE POLICIES AND DOCUMENTATION WILL BE ADDED BELOW